Goto

Collaborating Authors

 image observation





Simulation to Rules: A Dual-VLM Framework for Formal Visual Planning

Hao, Yilun, Chen, Yongchao, Fan, Chuchu, Zhang, Yang

arXiv.org Artificial Intelligence

Vision Language Models (VLMs) show strong potential for visual planning but struggle with precise spatial and long-horizon reasoning. In contrast, Planning Domain Definition Language (PDDL) planners excel at long-horizon formal planning, but cannot interpret visual inputs. Recent works combine these complementary advantages by enabling VLMs to turn visual planning problems into PDDL files for formal planning. However, while VLMs can generate PDDL problem files satisfactorily, they struggle to accurately generate the PDDL domain files, which describe all the planning rules. As a result, prior methods rely on human experts to predefine domain files or on constant environment access for refinement. We propose VLMFP, a Dual-VLM-guided framework that can autonomously generate both PDDL problem and domain files for formal visual planning. VLMFP introduces two VLMs to ensure reliable PDDL file generation: A SimVLM that simulates action consequences based on input rule descriptions, and a GenVLM that generates and iteratively refines PDDL files by comparing the PDDL and SimVLM execution results. VLMFP unleashes multiple levels of generalizability: The same generated PDDL domain file works for all the different instances under the same problem, and VLMs generalize to different problems with varied appearances and rules. We evaluate VLMFP with 6 grid-world domains and test its generalization to unseen instances, appearance, and game rules. On average, SimVLM accurately describes 95.5%, 82.6% of scenarios, simulates 85.5%, 87.8% of action sequence, and judges 82.4%, 85.6% goal reaching for seen and unseen appearances, respectively. With the guidance of SimVLM, VLMFP can generate PDDL files to reach 70.0%, 54.1% valid plans for unseen instances in seen and unseen appearances, respectively. Project page: https://sites.google.com/view/vlmfp.


Extracting Visual Plans from Unlabeled Videos via Symbolic Guidance

Yang, Wenyan, Tikna, Ahmet, Zhao, Yi, Zhang, Yuying, Palopoli, Luigi, Roveri, Marco, Pajarinen, Joni

arXiv.org Artificial Intelligence

Visual planning, by offering a sequence of intermediate visual subgoals to a goal-conditioned low-level policy, achieves promising performance on long-horizon manipulation tasks. To obtain the subgoals, existing methods typically resort to video generation models but suffer from model hallucination and computational cost. We present Vis2Plan, an efficient, explainable and white-box visual planning framework powered by symbolic guidance. From raw, unlabeled play data, Vis2Plan harnesses vision foundation models to automatically extract a compact set of task symbols, which allows building a high-level symbolic transition graph for multi-goal, multi-stage planning. At test time, given a desired task goal, our planner conducts planning at the symbolic level and assembles a sequence of physically consistent intermediate sub-goal images grounded by the underlying symbolic representation. Our Vis2Plan outperforms strong diffusion video generation-based visual planners by delivering 53\% higher aggregate success rate in real robot settings while generating visual plans 35$\times$ faster. The results indicate that Vis2Plan is able to generate physically consistent image goals while offering fully inspectable reasoning steps.


Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models

Luu, Tung Minh, Lee, Younghwan, Lee, Donghoon, Kim, Sunho, Kim, Min Jun, Yoo, Chang D.

arXiv.org Artificial Intelligence

Designing effective reward functions remains a fundamental challenge in reinforcement learning (RL), as it often requires extensive human effort and domain expertise. While RL from human feedback has been successful in aligning agents with human intent, acquiring high-quality feedback is costly and labor-intensive, limiting its scalability. Recent advancements in foundation models present a promising alternative--leveraging AI-generated feedback to reduce reliance on human supervision in reward learning. Building on this paradigm, we introduce ERL-VLM, an enhanced rating-based RL method that effectively learns reward functions from AI feedback. Unlike prior methods that rely on pairwise comparisons, ERL-VLM queries large vision-language models (VLMs) for absolute ratings of individual trajectories, enabling more expressive feedback and improved sample efficiency. Additionally, we propose key enhancements to rating-based RL, addressing instability issues caused by data imbalance and noisy labels. Through extensive experiments across both low-level and high-level control tasks, we demonstrate that ERL-VLM significantly outperforms existing VLM-based reward generation methods. Our results demonstrate the potential of AI feedback for scaling RL with minimal human intervention, paving the way for more autonomous and efficient reward learning.


Dream to Generalize: Zero-Shot Model-Based Reinforcement Learning for Unseen Visual Distractions

Ha, Jeongsoo, Kim, Kyungsoo, Kim, Yusung

arXiv.org Artificial Intelligence

Model-based reinforcement learning (MBRL) has been used to efficiently solve vision-based control tasks in highdimensional image observations. Although recent MBRL algorithms perform well in trained observations, they fail when faced with visual distractions in observations. These task-irrelevant distractions (e.g., clouds, shadows, and light) may be constantly present in real-world scenarios. In this study, we propose a novel self-supervised method, Dream to Generalize (Dr. G), for zero-shot MBRL. Dr. G trains its encoder and world model with dual contrastive learning which efficiently captures task-relevant features among multi-view data augmentations. We also introduce a recurrent state inverse dynamics model that helps the world model to better understand the temporal structure. The proposed methods can enhance the robustness of the world model against visual distractions. To evaluate the generalization performance, we first train Dr. G on simple backgrounds and then test it on complex natural video backgrounds in the DeepMind Control suite, and the randomizing environments in Robosuite. Dr. G yields a performance improvement of 117% and 14% over prior works, respectively. Our code is open-sourced and available at https://github.com/JeongsooHa/DrG.git


VIPER: Visual Perception and Explainable Reasoning for Sequential Decision-Making

Aissi, Mohamed Salim, Grislain, Clemence, Chetouani, Mohamed, Sigaud, Olivier, Soulier, Laure, Thome, Nicolas

arXiv.org Artificial Intelligence

While Large Language Models (LLMs) excel at reasoning on text and Vision-Language Models (VLMs) are highly effective for visual perception, applying those models for visual instruction-based planning remains a widely open problem. In this paper, we introduce VIPER, a novel framework for multimodal instruction-based planning that integrates VLM-based perception with LLM-based reasoning. Our approach uses a modular pipeline where a frozen VLM generates textual descriptions of image observations, which are then processed by an LLM policy to predict actions based on the task goal. We fine-tune the reasoning module using behavioral cloning and reinforcement learning, improving our agent's decision-making capabilities. Experiments on the ALFWorld benchmark show that VIPER significantly outperforms state-of-the-art visual instruction-based planners while narrowing the gap with purely text-based oracles. By leveraging text as an intermediate representation, VIPER also enhances explainability, paving the way for a fine-grained analysis of perception and reasoning components.


Scaling Laws for Pre-training Agents and World Models

Pearce, Tim, Rashid, Tabish, Bignell, Dave, Georgescu, Raluca, Devlin, Sam, Hofmann, Katja

arXiv.org Artificial Intelligence

The performance of embodied agents has been shown to improve by increasing model parameters, dataset size, and compute. This has been demonstrated in domains from robotics to video games, when generative learning objectives on offline datasets (pre-training) are used to model an agent's behavior (imitation learning) or their environment (world modeling). This paper characterizes the role of scale in these tasks more precisely. Going beyond the simple intuition that `bigger is better', we show that the same types of power laws found in language modeling also arise in world modeling and imitation learning (e.g. between loss and optimal model size). However, the coefficients of these laws are heavily influenced by the tokenizer, task \& architecture -- this has important implications on the optimal sizing of models and data.


LLM-PySC2: Starcraft II learning environment for Large Language Models

Li, Zongyuan, Ni, Yanan, Qi, Runnan, Jiang, Lumin, Lu, Chang, Xu, Xiaojie, Liu, Xiangbei, Li, Pengfei, Guo, Yunzheng, Ma, Zhe, Guo, Xian, Huang, Kuihua, Zhang, Xuebo

arXiv.org Artificial Intelligence

This paper introduces a new environment LLM-PySC2 (the Large Language Model StarCraft II Learning Environment), a platform derived from DeepMind's StarCraft II Learning Environment that serves to develop Large Language Models (LLMs) based decision-making methodologies. This environment is the first to offer the complete StarCraft II action space, multi-modal observation interfaces, and a structured game knowledge database, which are seamlessly connected with various LLMs to facilitate the research of LLMs-based decision-making. To further support multi-agent research, we developed an LLM collaborative framework that supports multi-agent concurrent queries and multi-agent communication. In our experiments, the LLM-PySC2 environment is adapted to be compatible with the StarCraft Multi-Agent Challenge (SMAC) task group and provided eight new scenarios focused on macro-decision abilities. We evaluated nine mainstream LLMs in the experiments, and results show that sufficient parameters are necessary for LLMs to make decisions, but improving reasoning ability does not directly lead to better decision-making outcomes. Our findings further indicate the importance of enabling large models to learn autonomously in the deployment environment through parameter training or train-free learning techniques. Ultimately, we expect that the LLM-PySC2 environment can promote research on learning methods for LLMs, helping LLM-based methods better adapt to task scenarios.